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Channel: Answers for "Problem - Getting Object to Face Camera Plane"
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Answer by raimon.massanet

Why not use `tranform.LookAt` instead?

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Answer by whydoidoit

Your problem is that you are trying to set the Y of a Quaternion - you shouldn't fiddle with the elements of a quaternion directly - you probably mean to use the eulerAngles. The y of a Quaternion is...

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